bvdw: Update 1.7


v1.7 Update Changelog

22.OCT.21 - Josh van Asten, Voidjumper


BZZZT—

Come in, Operator?

A little over a year & a half ago (15.JUL.20, to be exact) brieven van de woestijn had it’s 1.0 launch.

Since then there have been a few small tweaks I’ve wanted to add for polish or accessibility reasons. In wanting to document the project and create a trailer for it, I thought now would be the perfect time to push an update that gave new or returning players another reason to check out the game.

Thus, arriving alongside this update is a brand new launch trailer, which I hope will allow for a visual overview of the narrative & thematic elements of the game, and just allows for more eyes on the project.

A ‘Known Issues’ thread is live to track any bugs or issues.

As always, thank you for playing, Operator. Your risk in uncovering the history of Pampassio’s fate goes greatly appreciated.


Change Log:

Accessibility/Onboarding:

  • + Added the toggleable ability to switch the vast majority of textfield typefaces, hopefully providing better readability. This can be found by pressing the [T] icon near the main reading panel in-game.
  • + Added a new intro which displays the set-dressing text (previously found purely on the store page) to provide the player with extra context.
  • + Added small visual indicators to better indicate the linked nature of the main menu button icons.
  • + Added an exit confirmation prompt when attempting to quit back to the main menu.
  • + Added button feedback to certain buttons for hover and click events.
  • o Repositioned the main switchboard to allow for better visibility on small screens (still not recommended below 1920x1080) due to chromatic aberration and warping.

Progression:

  • - Removed the increasing camera rotation speed on unique transmission finds This was intended to create a sense of growing unease that progressed with discovery, however turned out to purely ruin the finely tweaked pan speed.
  • o Replaced this progression marker with screenspace static VFX

General:

  • Added a brand new main menu screen.
  • Added a global wind system
  • Added numerous new environmental details:
    • Ruined houses
    • Ruined church
    • Sand patch decals
    • Train station platform
    • Wind trails
    • Dust trails
    • Windpumps
  • Updated the skybox to feature the Cozpacri Spiral & some remaining asterisms
  • Implemented a secret.

HANDBOOK:

  • o Released a new version of the handbook with minor grammar, content, and punctuation corrections. Updated the in-game files accordingly.
    • Affected entries:
      • Letter to Cassandra II
      • Shipping Manifest: 04th of JC$%>”
      • Ageless Unnamed
      • Retroaction
      • Radio Free

Thank you for venturing into the desert once again. Godspeed, Operator.

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